Masters

Master cards are cards that are played in the "Master Zone". They usually offer an "Altar Search" effect that can be used once per turn and allows you to recover from sticky situations.

Game Mechanics
Each Master card has various stats on them:


 * Life: The amount of hit points the master will need to receive before getting destroyed. If a player's Master card's Life goes to 0, that player loses the game.


 * Attack: The amount of damage the master will do to an opponent's character with a single attack. Each Masters have 100 Attack on them.

Master card borders may be one of 7 colors. These colors are linked to the element of the Master.


 * Blue: The Master is a water element master. The "Altar Search" effect is linked to water monsters.
 * Green: The Master is a grass element master. The "Altar Search" effect is linked to grass monsters.
 * Red: The Master is a fire element master. The "Altar Search" effect is linked to fire monsters.
 * Purple: The Master is a celestial element master. The "Altar Search" effect is linked to celestial monsters.
 * Yellow: The Master is a light element master. The "Altar Search" effect is linked to light monsters.
 * Black: The Master is a dark element master. The "Altar Search" effect is linked to dark monsters.
 * Light Grey: The Master doesn't have an element. The "Altar Search" effect is usually linked to no element monsters, or have generic effects, etc.

Important Points
Master cards also have some important rules regarding about them:


 * You can only have 1 Master card per altar.
 * They cannot go in the Altar or Spell Book.
 * You put these cards in the Master Zone at the start of the game.
 * Every "Altar Search" effect these cards have always have a "Hard Once Per Turn", a small icon which condense the following text: "(You can only use this effect of "(Name)" once per turn.)"