Effect Terms

Terms are words used to show a specific rule without making the effect be too long. It is mostly used to condense effects.


 * Altar Monster Lock: This term will be used when your opponent cannot play altar monsters.
 * Altar Search: This term will be used when a card lets you add a card from your altar.
 * Altar Summon: This term will be used when a card lets you summon a monster from your altar.
 * Attach: This term is used where a card can be attached to a monster.
 * Attack Phase Skip: This term is used when you skip a Attack Phase.
 * Attack Lock: This term is used when a targeted monster cannot attack. (Mostly used in attachment cards)
 * Attack Unlock: This term is used when a monster can attack even in a zone which in the rules, it says that it can’t.
 * Banish: This term will be use when you have to send 1 or more card(s) to the abyss from your field.
 * Battlecry: This term will be used when a card enters the field.
 * Block: This term will be used when a card cannot be summoned normally.
 * Boom: This term is used where all cards (monsters, items or everything) are put in the Catacomb or Abyss.
 * Burn: This term will be used when the card does damage to a monster card or master card.
 * Cancel: This term is used where an ability can be canceled.
 * Continuous Item Lock: This term will be used when your opponent cannot play continuous item cards.
 * Copycat: This term will be used when a card counts as another card.
 * Counter: This term will be used when a card lets you put a counter on it.
 * Denied: This term will be used when a card let's start a battle over when at the start of it.
 * Devolve: This term is used when you can devolve the monster into another one.
 * Direct Damage: This term will be used when the card does damage to your opponent’s master card via a direct attack.
 * Discard: This term will be use when you have to put 1 or more card(s) from your field to your catacomb.
 * Discover: This term is used when you have to choose one of the top three cards to add on your hand.
 * Double Count: This term is used when a monster counts as 2.
 * Double Slash: This term will be used when a card can attack 2 times per turn.
 * Draw: This term will be use when you have to draw 1 or more card(s).
 * Draw Phase Skip: This term is used when you skip a Draw Phase.
 * Effect Add: This term will be used when a card can use the effect from another card.
 * Element Change: This term will be used when a card can change it’s element into another one.
 * Energetic Item Lock: This term will be used when your opponent cannot play energetic item cards.
 * Eternal Payment: This term will be use when you lose a resource forever.
 * Evolve: This term is used when you can evolve the monster into another one.
 * First Strike: This term is used when a monster can attack on the first turn of the game.
 * Flip: This term will be used when a card lets you flip a coin.
 * Freeze: This term is used when a targeted monster cannot attack.
 * Game Denied: This term will be used when a card let's start a battle over when in a middle of it.
 * Hand Ban: This term will be use when you have to send  1 or more card(s) to the abyss from your hand.
 * Hand Kill: This term will be use when you have to send  1 or more card(s) to the catacomb from your hand.
 * Heal: This term will be used when a card remove damage from it or other card.
 * Immunity: This term will be used when a card cannot be targeted by attack and/or card effect.
 * Item Lock: This term will be used when your opponent cannot play item cards.
 * Lock: This term will be used when your opponent cannot play cards.
 * Main Phase Skip: This term is used when you skip a Main Phase.
 * Monster Lock: This term will be used when your opponent cannot play monsters.
 * Multiply: This term is used where a monster can summon multiple copies of himself.
 * Powerless: This term will be used when a card decrease the original life, atk or def from it or other card.
 * Power Up: This term will be used when a card adds life, atk or def from it or other card.
 * Protect: This term will be used when a card lets you protect a monster.
 * Quadruple Count: This term is used when a monster counts as 4.
 * Quadruple Slash: This term will be used when a card can attack 4 times per turn.
 * Quintuple Count: This term is used when a monster counts as 5.
 * Relic Summon: This term will be used when a card lets you summon a relic.
 * Replace: This term is used when you can replace the monster into another one.
 * Resource Phase Skip: This term is used when you skip a Resource Phase.
 * Roll: This term will be used when a card lets you roll a dice.
 * Sextuple Count: This term is used when a monster counts as 6.
 * Spell Book Lock: This term will be used when your opponent cannot play spell book monsters.
 * Spell Book Summon: This term will be used when a card lets you summon a spell book monster.
 * Stats Flip: This term is used when a monster can flip their stats around E.X 100 Life/200 Attack to 200 Life/100 Attack.
 * Steal: This term is used when you take a card from your opponent’s hand and add it to yours.
 * Summon: This term will be used when a card lets you summon a monster from your hand.
 * Summon Block: This term is used when a monster cannot be able to attack when it's summoned until next turn.
 * Swift: This term is used when a monster can avoid an attack.
 * Teleport: This term will be used when a card goes from one field to another.
 * Trapped Item Lock: This term will be used when your opponent cannot play trapped item cards.
 * Triple Count: This term is used when a monster counts as 3.
 * Triple Slash: This term will be used when a card can attack 3 times per turn.